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Chip in wii sports golf
Chip in wii sports golf









chip in wii sports golf

The computer is generally rubbish too, so it’s not even a case of Tiger Woods going up against himself. While there’s loads of shot options available in any given situation, including the ability to add draw and fade shots (twist the Wii Remote left and right) and add spin (1 or 2 button), because you can adjust the target of the ball, and because hitting a perfect shot is so easy, you’ll win every time. This is especially true of the single-player experience. Beyond that though there isn’t much here to keep you interested. As long as someone explains what everything on screen does (there’s a lot on screen at any one time) and basics of taking shots it’s a guaranteed hit. As Wii Sports Golf is a great game to whip out when the casuals come for dinner, so is We Love Golf.

chip in wii sports golf

Still though, there’s fun to be had, especially in the multiplayer.

chip in wii sports golf

The trademark Capcom polish is there, the cutesy graphics, helpful assistants Chip (an anthropomorphic Wii Remote who’s reactions to shots tell you how good they are) and Birdie (a detached female voice emanating from the Wii Remote speaker that constantly tells you to point the thing down to take a shot), well designed courses (Skull Island’s nice to look at) unlockable cult video game characters (Jill Valentine, Dante, Ryu etc) and, well, just solid gameplay, show that there’s a tremendous golf game underneath all the assists and shot guides. It’s a crying shame, because if Capcom had made it possible to remove all assists in We Love Golf then we would have loved We Love Golf much more. Sounds like a neat way of making a golf game accessible doesn’t it? It is in a way, but after a while you’ll find We Love Golf degenerates into a rhythm action game, with only timing, the direction of your shot and easily applied back spin and top spin a concern. Nail both assist circles and you’ll get the perfectly weighted shot for any given situation. Then, the club face moves back down the power bar, requiring you to swing the Wii Remote just when it hits a second assist circle. The idea is to match the position of the Wii Remote image with a moving golf club image that also moves along the bar so that they both meet at the exact same time in an assist circle. When moving the Wii Remote up and to your side as if performing a back swing, a ghostly Wii Remote image moves along the power bar displayed at the bottom of the screen. But you’d have to be so bad at games that you find jumping in Super Mario Galaxy a head wreck not to beat the computer every single time. We know We Love Golf isn’t trying to be a golf simulation, and that’s fine by us. We know that sounds a bit odd given that the game is a Wii exclusive, but when I, a man who’s sole experience of swinging a real life golf club ended when I was told to go home after hitting the ball 20 yards in 10 shots, can play an 18 hole course and never get anything worse than a birdie, you know something is wrong. We Love Golf suffers from being too easy.











Chip in wii sports golf